click setup then play. the WC diffs by tile id and runs slide -> merge-pop -> spawn-in. switching scenarios resets ids so consumed tiles fade in place (no merge target).

spawn -- two tiles appear on an empty board

slide -- one tile travels across an empty row

merge -- two 2s slide together, double, pop

chain -- four 2s in a row become two 4s

move -- slide-left over a populated board: one merge, three pure slides, one spawn. all three phases on one transition.

big board -- palette + font-size ramp across all tile values